April 2011
22 posts
March 2011
6 posts
228 days
(November 11, 2011)
Guilds; what do YOU want?
After all of the great guilds in Oblivion (personally, Thieves Guild was the best to me), what do you what to return and what do you want new from the guild department?
229 Days
(November 11, 2011)
Elder Scrolls V: Synopsis (via Wikipedia)
“Skyrim is not a direct sequel to Oblivion; rather, it is a new chapter in the Elder Scrolls series, set two hundred years after the events of Oblivion. In the premise to Skyrim, the Empire began ceding territory to the Elven nations it once ruled, because there was no heir to the Emperor’s throne. The Blades had no one to defend, and gradually died, were murdered, or secluded...
shit guys, sorry about that...
Well, I’ve completely forgotten about this blog x_____________x, but to try and prevent the random breaks between posting, I’m gonna recruit some more people to help keep this page up and running.
February 2011
1 post
281 Days;
random countdown starts today. i’ll try to keep this going ><
I'm going to be posting the general storyline...
Skyrim's interface was heavily influenced by...
January 2011
11 posts
Countdown. For losers, like me :p →
Skyrim Environment
-Five major cities
-Caves/possibly ruins have a greater difference among them (appearance-wise)
-Flowing water (rivers, waterfalls, etc.)
-POSSIBLY: Open cities; not enclosed as in Oblivion. (basically no giant city walls)
-Killing NPCs will result in the NPC’s relatives to take over to give quests (though grudgingly)
-Independent tree/branch movement —- branches move with wind!
...
Game Engine Changes: 2
Timed Blocks;
For many people when playing Oblivion, when it came to close combat with an enemy, blocking was used as a constant way to defend themselves. In Skyrim, blocks will need to be timed to be effective or possibly even work. No more shield camping for those who do so.
Game Engine Changes: 1
As this is a brand new game that is still in the works, we are all expecting great changes in the game’s engine. And so, I hope to cover these changes in daily posts that will describe the various changes. Here is day one:
Characterization; New Radiant AI Technology:
Everything (and everyone) revolves around you. In one interview, one of the game designers gave the example that if you...