February 2011
1 post
I'm going to be posting the general storyline...
Feb 1st
Feb 1st
Skyrim's interface was heavily influenced by...
Feb 1st
January 2011
11 posts
Countdown. For losers, like me :p →
Jan 30th
Jan 30th
Jan 30th
Skyrim Environment
-Five major cities -Caves/possibly ruins have a greater difference among them (appearance-wise) -Flowing water (rivers, waterfalls, etc.) -POSSIBLY: Open cities; not enclosed as in Oblivion. (basically no giant city walls) -Killing NPCs will result in the NPC’s relatives to take over to give quests (though grudgingly) -Independent tree/branch movement —- branches move with wind! ...
Jan 30th
Jan 30th
Game Engine Changes: 2
Timed Blocks; For many people when playing Oblivion, when it came to close combat with an enemy, blocking was used as a constant way to defend themselves. In Skyrim, blocks will need to be timed to be effective or possibly even work. No more shield camping for those who do so.
Jan 30th
Game Engine Changes: 1
As this is a brand new game that is still in the works, we are all expecting great changes in the game’s engine. And so, I hope to cover these changes in daily posts that will describe the various changes. Here is day one: Characterization; New Radiant AI Technology:  Everything (and everyone) revolves around you. In one interview, one of the game designers gave the example that if you...
Jan 25th
Jan 25th